

You can create new AssetBundle, give it a name, for example “AudioClips” and then use these new AssetBundle names as the destination for the asset. By default the AssetBundle option is set to None, meaning the asset will not be written into an AssetBundle. You can create a AssetBundle in the Editor from a drop down section at the bottom of the Inspector window. Please note that this feature is only available to Unity Professional users. AssetBundles have been designed to simplify downloading content to your application. This allows you to stream in content, such as models, textures and AudioClips. These files use a proprietary compressed format. You have previously successfully built an AssetBundle in previous versions of Unity but when you try to build an AssetBundle with AudioClips in Unity 5, it is not working.ĪssetBundles are files which you can export from Unity to contain assets of your choice. You are creating a game in Unity 5 and wish to create an AssetBundle to contain your Audio Assets. I do not want to import them as individual files.


They *could* open the files, but there were no Audio Clips in there. apk, but none of the regular tools (like Unity Assets Bundle Extractor or Asset Studio) seemed to work. However, it is one of these games that install extra data after installed, so there are many many songs that are not in the apk itself.įrom here, what I was able to do was copying the files from the "\Android\data\\files" directory after having the game installed on my phone. From what I gathered, it is a Unity game, so I could extract the songs that are in the apk. I have been trying to extract the songs from this game:
